Thaumaturgy

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Thaumaturgy is the least act of magic. It is a set of sub-Charm-level powers also available to mortals (known as Thaumaturges). It less powerful than sorcery, necromancy or protocols but it can be learned and wielded by every essence user. The formulas and rituals of thaumaturgy represent higher knowledge that is taught by certain schools or masters in Creation, the Underworld, and Autochthonia.

Second Edition

Rules for thaumaturgy can be found on page 137 of the Second Edition Core.

Arts

The Art of Alchemy

Transmutation of basic materials into finer goods

The Art of Astrology

Fate and the movement of the celestial bodies

The Art of the Dead

Interaction with those no longer among the living

The Art of Demon Summoning

Calling and banishing of demons

The Art of Elemental Summoning

Calling and banishing of elementals

The Art of Enchantment

Creation of exceptional equipment

The Art of Geomancy

Land and the dragon lines

The Art of Husbandry

Interaction and manipulation of animals

The Art of Spirit Beckoning

Calling and interacting with gods

The Art of Warding and Exorcism

Binding and banishing of summoned entities

The Art of Weather Working

Prediction and alteration of weather patterns

Sciences

The Science of Alchemy

Transmutation of basic materials into finer goods

The Science of Bioenhancement

Augmenting living tissue with mechanical components

The Science of the Dead

Interaction with those no longer among the living

The Science of Elemental Summoning

Calling and banishing of elementals

The Science of Enchantment

Creation of exceptional equipment

The Science of Probablistics

Creating a brighter future through higher mathematics

The Science of Spirit Beckoning

Calling and interacting with gods

The Science of Topomany Rituals

Essence flows and resource flows via conduits

The Science of Warding and Exorcism

Binding and banishing of summoned entities


First Edition

First Edition rules for thaumaturgy begin on page 122 of the Exalted Players Guide.

Arts

The Art of Summoning

Summoning is concerned with the calling and banishing of otherworldly entities. It has an affinity towards the crafts of the fire element.

Aspects: Beasts, Demons, Elementals, Ghosts, Spirits, Walking Dead, Wyld

  • Basic applications: sensing spirits and otherworldly influence
  • Advanced applications: summoning of spirits, ghosts, elementals and the like
  • Master applications: mass summonings, summonigs of powerful entities, or powers of otherworldly forces

The Art of Warding

Many disciplines and variations of warding exist. Practitioners of the art are chiefly concerned with the construction and maintenance of talismans and charms that prevent entrance or influence by certain classes of beings.

Aspects: Beasts, Demons, Elementals, Ghosts, Spirits, Walking Dead, Wyld

The Art of Exorcism

Exorcism is quite the opposite to the art of summoning. It concerns itself with the binding and banishing of summoned entities.

Aspects: Placation, Expulsion, Banishment

  • Basic applications: sensing spirits and otherworldly influence
  • Advanced applications: warding and exorcism of spirits, ghosts, elementals and the like
  • Master applications: mass exorcism, exorcism of powerfull, or not summonend entities

The Art of Astrology

The predictive Art of Astrology is concerned with fate and the movement of the celestial bodies. It has an affinity towards the crafts of the air element.

Aspects: Fate, Navigation, Probability

  • Basic applications: compilation and comprehension of star-, navigational-, or elemental charts
  • Advanced applications: lesser divinations and computations
  • Master applications: greater divinations, a slight hand in changing the stars in one's favour

Sciences

The Science of Alchemy

This art is concerned with issue of transmutation of basic materials into finer goods. It has an affinty towards the crafts of the water element.

Aspects: Explosives, Potions, Transmutation

  • Basic applications: distillation of alcohol, preserving perishable goods.
  • Advanced applications: creation of medicine, potions and drugs, transmutation of basic materials into finer ones.
  • Master applications: creation of legendary potions and concoctions, transmutation of base materials into exotic or magical materials.

The Science of Enchantment

The Art of Enchantment aides in the creation of exceptional equipment. It has an affinity towards the crafts of the wood element.

Aspects: Craft [Element], Talismans

  • Basic applications: creation of lucky charms or minor trinkets
  • Advanced applications: creation of lesser wonders and talismans
  • Master applications: creation of powerful talismans, elemental craftsmanship

The Science of Geomancy

This is the science of the land and the dragon lines. It has an affinity towards the crafts of the earth element.

Aspects: Dragon Lines, Spirit Homes, Essence flows, Demesnes, Manses

  • Basic applications: sensing and following ambient essence flows
  • Advanced applications: mapping and minor shaping of natural streams of essence
  • Master applications: artistic landscaping and construction of essence patterns

The Science of Weather Working

Those experienced in this art know the proper ways of interacting with the spirits and gods in charge of weather in Creation.

The Science of Bioenhancement

This is the Autochthonian science that is used to design and install mechanical replacements limbs and organs on their living workforce.

Aspects: Prosthetics, Enhancers

The Science of Probablistics

Like unto the Art of Astrology in its scope, this science is based on numerology and calculation of probability.

Aspects: Fate

See also